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AI Insights · Timothy · October 2021

Top 5 Military Games on Android in Italy Q3 2021

In Q3 2021, the top military games on Android in Italy showcased varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights for each game.

Top 5 Military Games on Android in Italy Q3 2021

Throughout Q3 2021, the top five military games on the Android platform in Italy displayed diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance, as reported by Sensor Tower.

Call of Duty: Mobile Season 8 experienced a steady increase in weekly revenue, peaking at approximately $45.9K in the final week of September. Weekly downloads saw a notable rise, starting at around 6.5K at the end of June and reaching 7.8K by the end of September. However, weekly active users fluctuated, starting at 226K in late June and closing the quarter at around 164K.

Top War: Battle Game showed a relatively stable revenue trend, averaging around $20K per week. Downloads saw a significant drop from 3.9K in late June to just over 3.1K by the end of September. Active users also declined, from 42.4K at the beginning of the quarter to approximately 37.6K in the last week of September.

Modern Warships: Naval Battles observed modest revenue, peaking at $2.6K in mid-July before tapering off to around $1.2K by the end of September. Downloads declined steadily from 6.4K in late June to just over 2.1K by the end of the quarter. Active users remained relatively steady, starting at 14.3K and ending the quarter at approximately 13.2K.

Warpath: Ace Shooter maintained a consistent weekly revenue, averaging around $16K-$17K. Downloads experienced a significant spike in late August, reaching 6.8K, before settling back down to 1.6K by the end of September. Active users saw a notable increase from 20.1K at the end of June to 31.1K by the end of August, before dropping to around 20.2K in the last week of September.

FPS Commando Shooting Games had a stable weekly download pattern, starting at 2.5K at the end of June and slightly decreasing to 2.1K by the end of September. Active users increased from 6.1K in late June to a peak of 7.9K in mid-July, before declining to approximately 5.9K by the end of the quarter.

For more insights and detailed analysis on the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021